Fly the camera to the location given by latitude, longitude, and altitude in miles. To get a better idea of the coordinates of certain areas in the world, use certain websites or go to Tour Builder’s Help menu. If animated is true, this task takes a few seconds as the Earth appears to rotate. If animated is false, the camera moves instantaneously to the given coordinates.
Longitudes west of Greenwich are negative. For example, -105.27 for Boulder while the longitude of Beijing (east of Greenwich) is 116.41. Minimum altitude is 50 miles. Here is an example of FlyTo for Boulder Colorado at an altitude 500 miles:
This task loads a dataset. To do do this, simpliy drag this task to the ‘Main Tour Timeline’, then select the desired dataset from SOSx’s large dataset database. This task contains the following options:
The title of the dataset desired
If a dataset has more then one globel, then this option allows you to display 2-4 globels all at once
Sets the percent of transparency of the dataset. The higher the percent, the more trasparence the dataset
A true or false option that determine if the dataset’s legend should be displayed or not
Legend Position X (%)
Determines the X position of the legend, refer to the Help menu to get a better idea of how positioning works in Tour Builder
Legend Position Y (%)
Determines the Y position of the legend, refer to the Help menu to get a better idea of how positioning works in Tour Builder
Legend Width (%)
Determines the Width of the legend
Legend Height (%)
Determines the Height of the legend
If the values for legend percentages are set to -1, SOSx/NEIS will automatically decide where to place the legend and how large it will be. These values are set by default with any dataset.
If this task is ‘on’, day/night lighting appears, where part of the dataset is lit to represent day and other parts are convered in a shadow to represent night time. If ‘off’, the entire dataset is lit up to give a day like appearance.
Should be the last task added to a tour since it loops back to the start of the tour. This is useful if you want a tour to play over and over in a loop (like at a kiosk or an unattended computer at a conference booth).
Pauses the tour for the specified number of seconds. This task is requried for all text, video, and image task because it determines how long those medias can be displayed; with out this task, those media will simply not appear.
Displays a window with a question and multiple choice buttons. Create the jpg or png images yourself using a image editor. The imgQuestionFilename (the image with the questions) and imgAnswerFilename (the image with the answers) should be identical in size (e.g. 1600x900 pixels).
The correct answer (given by the zero-based correctAnswerIndex), with further elaboration, is displayed after the user makes his guess. Note that X Position (%) and Y Position (%) are calculated from the center of the image. So, for example, if both values are both 50%, then the center of the image will be in the middle of the screen.
Width (%): 60
Height (%): 50
The question1.png image might have a background image of a star field with the following text within the image:
The corresponding answer1.png might have the same star field background image, plus an image of Olympus Mons in the foreground, along with the following text:
The correct answer for this question is “C. Olympus Mons” which is CorrectAnswerIndex=2 (0=A, 1=B, 2=C, 3=D, 4=E).
Plays an audio clip. If asynchronous is ‘false’, then task waits until it finishes before advancing to the next task. If asynchronous is ‘true’, the audio begins playing and the next task begins immediately. The audio file must be in a .wav. If you need too convert your audio to a .wav file, use a .wav convertering website.
Specify the location of the video with X Position (%) and Y Position (%). Refer to the Help menu to better understand how positioning working in Tour Builder.
Size (%) determines how large the video is (range from 0 to 100%).
If ShowControls is set to True, then video controls (e.g. stop/play/pause) appear by the video, allowing the user to manipulate the video well the tour is active. Refer to the Help menu to get a better idea of how positioning works in Tour Builder.
Adds a ground overlay image (similar to KML) that is wrapped over part of the Earth within the given Lat-Lon bounding box. For example, you might add a ground overlay image over part of the Pacific ocean to indicate that it is a whale breeding ground. Images can be JPG or PNG. Remember to give this task a unique ground OverayID.
Adds a bubble (360 degree image or video) to a position on the Earth at the given lat-lon-alt.
If multiple Add 360 Media tasks are added to the tour and a GroupTitle is supplied for more than 1 of them, then those media(bubbles) will be grouped together with the following restriction: the bubbles must be reasonably close to each other(within a thousand miles or so).
The Title needs to be short and will appear above the 360 Media(bubble) on the globe.
The Caption can be a sentence or two and will appear inside the bubble once the user has clicked on it to fly inside.
The LookAtX/Y/Z values are rotation angles in degrees and set the camera to look in a certain direction after flying into a bubble.
The 360 Media should point to a 360 degree image (jpg/png/dds) or video clip.
If AutoFlyTo is set to true, then the bubble is automatically flown to (option is ignored if this 360 bubble is part of a group).
Hides a button on the center right side of display that was previously created with show Info Button task. For this task to work, hidInfoBtn most have the ID of the button that is wished to be hidden. For example: if you want to hide a button with an ID of infoBtn3, then hideInfoBtn3 must have inforBtn3 written.
Screen coordinates are used to position text boxes, images, and videos on screen.
The coordinate system is defined in terms of a percentage of the screen dimensions so that both the x- and y-positions are between 0 and 100 regardless of the size or aspect ratio of your screen. The origin, (0, 0), is at the bottom-left corner of the screen. Objects are positioned so that their center sits at the defined point.
A text box placed at position (10, 10), for example, would appear in the bottom-left corner of the screen. An image placed at (50, 50) would be centered on the screen. And a video positioned at (90, 80) would appear at the top-right of the screen.
SOS Explorer® uses an equatorial cylindrical equidistant projection. This means you can simply treat values of longitude as x-coordinates ranging from -180 to +180, and values of latitude as y-coordinates ranging from -90 to +90. The origin, (0, 0), is at the center of the map.